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[HTTP_ACCEPT_LANGUAGE] => en-US,en;q=0.8
[SERVER_PROTOCOL] => HTTP/1.1


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user@server ~ $ su
[sudo] password for root:
root@server # id
uid=0(root) gid=0(root) groups=0(root)
root@server # echo "We do not forgive. We do not forget"_

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Wouldn’t it slaughter any of these monsters?

Wouldn’t it slaughter any of these monsters?

Boareskyr Link are down by the Soubar in your map

  • Brand new groups talk about the dragon hatchery from event 3 from inside the Hoard and exactly what will be/must have already been through with the dragon egg.
  • The latest council provides the Personal computers a writ, providing them with «crisis investigative efforts» and also offers the council «oversight» more than their affairs.
  • A noble named Dala Silmerhelve has plenty to state, and certain cause her boxed messages are pass on all-over some pages. She covers the fresh Draakhorn and you can Maccath the newest Dark red. Utilize the flavor text to your users 20 xcheaters, twenty-four and you may 25.
  • Leosin provides discover Varram the Light, individual of the white dragon mask.

I happened to be to start with thinking about powering The sea out-of Moving Ice basic, but the alot more We discover off occurrence step 3, the greater amount of I enjoy they.

Frostskimmer as well as the forty Guards: Your PCs sail the sea on a boat searching for the dragon’s iceberg lair. There’s likely to be some encounters: 5 merrow, a few sea trolls (permitting me to use one of my favorite minis — the Pathfinder Sea Troll!) and a few squids. Think about the fact that you have 40 guards on the ship with an AC of 16, 11 hit points and a +3 to hit. Do you want to say they are all cowards, or that they are doing essential ship duties that prohibit them from fighting right away? Remember that according to the DMG, if NPCs join your PCs in a battle, they get an equal share of the XP.

Dropping in water: The cold water is bad news! Don’t forget! DC 12 CON save, fail means the PC is on the exhaustion track (which is a neat little table in the PH on page 291).

Brand new Dungeon Floor was Icy: The slippery ice gimmick adds a lot to the dungeon, especially the upward and downward sloping that is all over the map. PCs will actually be glad they have climbers kits. Prepare yourself for a night full of people saying the word: «crampon».

Maccath this new Deep red: Our mission is to snatch this wizard, Maccath the Crimson. She’s found fairly early in the dungeon. She wants the PCs to steal some books for her down below before leaving, but your PCs might just knock her out, charm her, or whatever. The adventure says that if the PCs snatch her and sail away on the boat, the dragon flies after them and that the PCs are pretty much sitting ducks on that boat against the dragon with it’s breath weapon that does 54 cold damage! Plan for the various outcomes. Maybe foreshadow the doom by having the PCs pass by a ship sunk by the dragon or something.

Boareskyr Connection is actually off by Soubar in your chart

  • Freeze Vortex: A good snowflake one explodes into a cool vortex, performing fireball-style of destroy.
  • Icemelt: An enchantment that renders tunnels and you will rooms regarding freeze which have zero melting otherwise runoff.
  • Wingbind: A websites away from push one objectives one animal and inhibits him or her off flying.

Suspended Palace: If you are going to run Frozen Castle, you might want to run it right after this chapter. The crashed castle is right here in the Spine of the World. The heroes need to be 10th or 11th level. Event 3: Dying towards Wyrmspeakers (Varram)

The newest Travels of Waterdeep: Yep, we’re headed back down that caravan road again. You’re looking at a few weeks of travel. Take a look at page 181 in the Player’s Handbook. PCs traveling at a normal pace can cover 24 miles a day. We’re looking at about 2-3 weeks to go from Waterdeep to Boareskyr. Then it’s a few days from Boareskyr to the Serpent Hills.

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